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UX Design from Research to Prototype

Use research, flows, wireframes, and prototype testing to design products people can actually use.

4.8 (167 reviews)860 learners10 hoursEnglish
SurePass Certified Instructor

Instructor

SurePass Certified Instructor

Course Team

What you'll learn

Run lightweight user research and turn findings into design decisions
Create user flows and wireframes for web and mobile products
Prototype interaction patterns and test them with real scenarios
Use design critique and iteration loops to improve usability
Present your design rationale with confidence to teams and stakeholders

Course Modules & Curriculum

Work through the structured learning modules below. Each module includes video lessons, interactive readings, and knowledge checks.

Module 1

Research and define the problem

Start with user needs before touching pixels.

3 Lessons

Research questions that matter

Frame interviews and observations around user goals and pain points.

video · 15 mins

Turning findings into flows

Convert research notes into task flows and prioritised requirements.

lab · 24 mins

Wireframing fast

Create lo-fi wireframes that focus on task clarity before polish.

lab · 21 mins
Module 2

Prototype and validate

Use lightweight validation to improve decisions before handoff.

3 Lessons

Interactive prototypes

Build prototypes that simulate real tasks and decisions.

video · 17 mins

Usability testing basics

Run simple tests, capture friction, and prioritise fixes.

reading · 12 mins

Design critique and iteration

Respond to feedback and decide what to change next.

reflection · 13 mins